Opened 12 years ago

Last modified 4 weeks ago

#1318 new enhancement

New Farmland Paradigm — at Initial Version

Reported by: michael Owned by:
Priority: Should Have Milestone: Backlog
Component: Simulation Keywords: design
Cc: turkchess123@… Patch:

Description

The current situation with the farm fields should be remedied. There have been suggestions for a farming queue or something like that, but after much internal discussion, we've come to somewhat of a consensus.

1 or more of the following may need their own tickets.

  • Farm fields are infinite, no matter where they are placed.
  • Up to 5 max gatherers per farm field.
  • Gatherers have a "diminishing returns" feature, in that for each additional gatherer after 1 drives down the gather rate of all of them, to the point that it is more efficient to build a 2nd farm field by the time the gatherers get to 5.

Farmlands

There should be a set of terrain textures on the terrain that give a big gather boost if farm fields are built there. Anywhere from +50% to +100% gathering rate, depending on playtesting. These "farmland" areas then become areas of contention for players to fight over.

Terrain tiles with farmland textures on them will highlight green when a farm field is selected for construction. This notifies the player of optimal farm field placement. The player can choose to seed farms anywhere they wish, but they will be considerably more efficient if placed on the highlighted farmland.

Farmland terrain textures in Atlas

A similar technique should be used for farmlands as is already being used for 'city tile' or 'road' textures. Each biome will have its own farmland texture. It'll get placed in a new "Farmland" tab in the terrain panel by a TXT file (exactly like what is done with city/road textures). If you don't know what I'm talking about with the city/road textures, then please look in mods/public/art/textures/terrain/types/biome-mediterannean/medit_city_pavement.xml for an example. That file gives the medit_city_pavement terrain its properties and places it in the "city" tab in Atlas.

Change History (1)

by michael, 12 years ago

Attachment: farmland.jpg added

A gathering boost is giving for any farm field built on this terrain texture.

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