Changes between Version 4 and Version 14 of Ticket #131


Ignore:
Timestamp:
Dec 10, 2016, 6:20:06 PM (7 years ago)
Author:
wraitii
Comment:

I believe the graphical effects on destruction should be set by the actors themselves using the newly implemented variants.

However, capturing currently has no visual effect. This is a little problematic. The attached patch makes structures blink when they are being captured, so that you get a visual clue. Additionally, the blinking code could be used to highlight a structure in the GUI easily. It does not replace the shading color code but goes alongside it. However, we should probably support different blinking for different players in that case, which might get a little more annoying with this implementation (is a component worth it?)

Legend:

Unmodified
Added
Removed
Modified
  • Ticket #131

    • Property Component Core engineArt & Animation
    • Property Summary Building Damage / DestructionBuilding Damage / Destruction / Capture visual clue
    • Property Milestone BacklogAlpha 22
    • Property Keywords art added
  • Ticket #131 – Description

    v4 v14  
    11We need some graphical indicators that a building is damaged, probably some smoke/fire particles.
     2
     3We also need a graphical indicator that a building is being captured.