Changes between Initial Version and Version 2 of Ticket #131


Ignore:
Timestamp:
Oct 11, 2011, 12:24:29 AM (13 years ago)
Author:
historic_bruno
Comment:

Legend:

Unmodified
Added
Removed
Modified
  • Ticket #131

    • Property Summary Building Death Animations / RubbleBuilding Damage / Destruction
    • Property MilestoneBacklog
  • Ticket #131 – Description

    initial v2  
    1 Buildings currently don't change actor in any way when they die, making it very difficult to tell that a building is dead. As a temporary solution before a full death animation, maybe we can replace them with rubble using some prop switching?
     1We need some graphical indicators that a building is damaged, probably some smoke/fire particles. Maybe we could even have rubble placed for a while after the building's foundation is destroyed. Also suggested are dust particles on destruction, as we already have construction dust (#819).