Disable particles for building previews
|Reported by:||Kieran P||Owned by:||Anil Eapen|
|Priority:||If Time Permits||Milestone:||Backlog|
Description (last modified by )
When you go to construct a building that contains particles (like the Roman Temple) the particles render properly, but the problem is when you move the building it leaves a trail of smoke, or when you place the building, the smoke remains there even though the foundation doesn't emit anything. It's weird behaviour.
From Philip: "Suggested solution: TemplateManager would add some <DisableParticles/> to VisualActor, VisualActor would then set MODELFLAG_DISABLE_PARTICLES recursively, then particle models would turn themselves off, or something"