Opened 12 years ago
Last modified 3 years ago
#1323 assigned defect
Disable particles for building previews
Reported by: | Kieran P | Owned by: | Anil Eapen |
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Priority: | If Time Permits | Milestone: | Backlog |
Component: | Core engine | Keywords: | simple |
Cc: | Patch: |
Description (last modified by )
When you go to construct a building that contains particles (like the Roman Temple) the particles render properly, but the problem is when you move the building it leaves a trail of smoke, or when you place the building, the smoke remains there even though the foundation doesn't emit anything. It's weird behaviour.
From Philip: "Suggested solution: TemplateManager would add some <DisableParticles/> to VisualActor, VisualActor would then set MODELFLAG_DISABLE_PARTICLES recursively, then particle models would turn themselves off, or something"
Change History (4)
comment:1 by , 6 years ago
Description: | modified (diff) |
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Owner: | set to |
comment:2 by , 6 years ago
Status: | new → assigned |
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comment:3 by , 3 years ago
Keywords: | simple removed |
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severity: | → simple |
comment:4 by , 3 years ago
Keywords: | simple added |
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