Changes between Initial Version and Version 4 of Ticket #1334
- Timestamp:
- May 21, 2012, 6:30:15 AM (12 years ago)
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Ticket #1334
- Property Priority Nice to Have → Should Have
- Property Milestone Backlog → Alpha 11
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Ticket #1334 – Description
initial v4 1 Each player still maintains their own LoS calculations. But when the game renders the LoS onscreen, combine Ally LoS (that is, LoS of all players on the same team) at render time to give one big LoS for same team members. 2 3 Eventually LoS techs will be implemented. So keep that in mind when implementing this (make sure any LoS tech would only affect the current players LoS - it shouldn't expand the LoS of allies).