Changes between Initial Version and Version 1 of Ticket #1357


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Timestamp:
Apr 26, 2012, 7:30:34 AM (12 years ago)
Author:
Kieran P
Comment:

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  • Ticket #1357 – Description

    initial v1  
    11We would like the following hooks into the technology system. I've attached my work for the first point, but it doesn't work because farms are initialized with a player of -1, and the technology system doesn't like that.
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    3 * Player techs should be able to modify the ResourceSupply/Amount values for their own structures (namely fields to increase the max supply through technologies like "Irrigation" and "Water Wheel" etc.
     3* Player techs should be able to modify the ResourceSupply/Amount values for their own structures (namely fields to increase the max supply through technologies like "Irrigation" and "Water Wheel" etc).
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    5 * Modify a players unit speed  (increasing trader speed at the marketplace)
     5* Modify traders speed and carrying capacity
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    7 * Modify a players unit heal amount and heal rate (for healer upgrades at the template)
     7* Modify healers range, hp restore amount, and rate of healing
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    9 Tricky/impossible?
     9Are the following tricky/impossible?
    1010
    1111* Player techs should be able to modify Gaia resources (trees, animals, mines etc), without affecting another players (this might be hard without causing a desync?). I'm thinking when two different players are harvesting the same tree, and one has a tech that supplies 50 more wood per tree, and the other play exhausts the tree on their end... Not sure how to handle that.