Changes between Initial Version and Version 1 of Ticket #1357
- Timestamp:
- Apr 26, 2012, 7:30:34 AM (12 years ago)
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Ticket #1357 – Description
initial v1 1 1 We would like the following hooks into the technology system. I've attached my work for the first point, but it doesn't work because farms are initialized with a player of -1, and the technology system doesn't like that. 2 2 3 * Player techs should be able to modify the ResourceSupply/Amount values for their own structures (namely fields to increase the max supply through technologies like "Irrigation" and "Water Wheel" etc .3 * Player techs should be able to modify the ResourceSupply/Amount values for their own structures (namely fields to increase the max supply through technologies like "Irrigation" and "Water Wheel" etc). 4 4 5 * Modify a players unit speed (increasing trader speed at the marketplace)5 * Modify traders speed and carrying capacity 6 6 7 * Modify a players unit heal amount and heal rate (for healer upgrades at the template)7 * Modify healers range, hp restore amount, and rate of healing 8 8 9 Tricky/impossible?9 Are the following tricky/impossible? 10 10 11 11 * Player techs should be able to modify Gaia resources (trees, animals, mines etc), without affecting another players (this might be hard without causing a desync?). I'm thinking when two different players are harvesting the same tree, and one has a tech that supplies 50 more wood per tree, and the other play exhausts the tree on their end... Not sure how to handle that.