﻿id,summary,reporter,owner,description,type,status,priority,milestone,component,resolution,keywords,cc,phab_field
1357,Further Technology Hooks,Kieran P,Jonathan Waller,"We would like the following hooks into the technology system. I've attached my work for the first point, but it doesn't work because farms are initialized with a player of -1, and the technology system doesn't like that.

* Player techs should be able to modify the ResourceSupply/Amount values for their own structures (namely fields to increase the max supply through technologies like ""Irrigation"" and ""Water Wheel"" etc.

* Modify a players unit speed  (increasing trader speed at the marketplace)

* Modify a players unit heal amount and heal rate (for healer upgrades at the template)

Tricky/impossible?

* Player techs should be able to modify Gaia resources (trees, animals, mines etc), without affecting another players (this might be hard without causing a desync?). I'm thinking when two different players are harvesting the same tree, and one has a tech that supplies 50 more wood per tree, and the other play exhausts the tree on their end... Not sure how to handle that.",enhancement,new,Should Have,Alpha 10,Core engine,,,,
