﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	resolution	keywords	cc	phab_field
1357	Further Technology Hooks	Kieran P	Jonathan Waller	"We would like the following hooks into the technology system. I've attached my work for the first point, but it doesn't work because farms are initialized with a player of -1, and the technology system doesn't like that.

* Player techs should be able to modify the ResourceSupply/Amount values for their own structures (namely fields to increase the max supply through technologies like ""Irrigation"" and ""Water Wheel"" etc).

* Modify traders speed and carrying capacity

* ~~Modify healers range, hp restore amount, and rate of healing~~ r11679

Are the following tricky/impossible?

* Player techs should be able to modify Gaia resources (trees, animals, mines etc), without affecting another players (this might be hard without causing a desync?). I'm thinking when two different players are harvesting the same tree, and one has a tech that supplies 50 more wood per tree, and the other play exhausts the tree on their end... Not sure how to handle that."	enhancement	new	Should Have	Alpha 10	Core engine				
