Changes between Version 4 and Version 5 of Ticket #1365, comment 8
- Timestamp:
- Jul 28, 2012, 3:51:36 PM (12 years ago)
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Ticket #1365, comment 8
v4 v5 7 7 I assume the solution is in this file (http://trac.wildfiregames.com/changeset/12148/ps/trunk/source/simulation2/components/CCmpSelectable.cpp), although when updating the overlay it already appears to check whether the entity is in the world. I have made a patch that resolves the problem at render time, but I feel this is inefficient. Someone with a better grasp of the codebase can probably solve this with the PositionChanged message handling. 8 8 9 Here 's a [https://www.dropbox.com/s/tp9zxmj9zivknp8/hero_ringtest.zip link to an ZIP-file] with a test map with hero's and some entities that allow to garrison behaviour.9 Here is a [https://www.dropbox.com/s/tp9zxmj9zivknp8/hero_ringtest.zip link to an ZIP-file] with a test map with heroes and some entities that allow to garrison behaviour.