﻿id,summary,reporter,owner,description,type,status,priority,milestone,component,resolution,keywords,cc,phab_field
13,Formations,Stuart Walpole,," * [wiki:XML.Entity.Actions.Formation]
 * [http://www.wildfiregames.com/forum/index.php?showtopic=1417 Formation XML]
 * [http://www.wildfiregames.com/forum/index.php?showtopic=9011 Formation Mockups]
 * [http://www.wildfiregames.com/~gamedesign/dd/formation2.htm Formation Notes]

 * Allow running
 * (Requires better pathfinding): attacking, and switching between formation shapes on goto.
 * Redirection angle and ""take closest position""
 * Formations can grant units unique idle, ready, and attack animations.
 * Formations will require a flag in the cell that triggers special animations for a unit in a particular location of that formation.  See special formation such as these:
  * [http://www.wildfiregames.com/~art/history/romans/pages/rnorton_testudo_01.htm]
  * [http://www.wildfiregames.com/~art/history/hellenes/pages/01_macedonian_phalanx.htm]",task,new,Should Have,Playability Demo,Core engine,,,,
