﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	resolution	keywords	cc	phab_field
13	Formations	Stuart Walpole		" * [wiki:XML.Entity.Actions.Formation]
 * [http://www.wildfiregames.com/forum/index.php?showtopic=1417 Formation XML]
 * [http://www.wildfiregames.com/forum/index.php?showtopic=9011 Formation Mockups]
 * [http://www.wildfiregames.com/~gamedesign/dd/formation2.htm Formation Notes]

 * Allow running
 * (Requires better pathfinding): attacking, and switching between formation shapes on goto.
 * Redirection angle and ""take closest position""
 * Formations can grant units unique idle, ready, and attack animations.
 * Formations will require a flag in the cell that triggers special animations for a unit in a particular location of that formation.  See special formation such as these:
  * [http://www.wildfiregames.com/~art/history/romans/pages/rnorton_testudo_01.htm]
  * [http://www.wildfiregames.com/~art/history/hellenes/pages/01_macedonian_phalanx.htm]"	task	new	Should Have	Playability Demo	Core engine				
