﻿id,summary,reporter,owner,description,type,status,priority,milestone,component,resolution,keywords,cc,phab_field
1411,Allow actors that are only visible in Atlas,historic_bruno,,"[PATCH] Some entities should only be visible in Atlas for the aid of map designers, in game they should be invisible. For example, [source:/ps/trunk/binaries/data/mods/public/simulation/templates/special/territory_pull.xml territory pull] and [source:/ps/trunk/binaries/data/mods/public/simulation/templates/special/territory_block.xml block] entities, or some types of ambient emitters (proposed in #1962). Probably this could be done with a flag in the visual actor component, which would check the flag and `g_AtlasGameLoop->running` or something before submitting the model for rendering.

Not sure if they should be hidden in the Atlas simulation test, but for simplicity all Atlas cases could be treated the same.",enhancement,new,Nice to Have,Alpha 14,Core engine,,"simple, review patch",,
