﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	resolution	keywords	cc	phab_field
1411	Allow actors that are only visible in Atlas	historic_bruno		"Some entities should only be visible in Atlas for the aid of map designers, in game they should be invisible. For example, [source:/ps/trunk/binaries/data/mods/public/simulation/templates/special/territory_pull.xml territory pull] and [source:/ps/trunk/binaries/data/mods/public/simulation/templates/special/territory_block.xml block] entities, or some types of ambient emitters (proposed in #1962). Probably this could be done with a flag in the visual actor component, which would check the flag and `g_AtlasGameLoop->running` or something before submitting the model for rendering.

Not sure if they should be hidden in the Atlas simulation test, but for simplicity all Atlas cases could be treated the same."	enhancement	new	Nice to Have	Backlog	Core engine		simple		
