Changes between Initial Version and Version 1 of Ticket #1427, comment 1


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Timestamp:
Jul 11, 2012, 10:38:37 PM (12 years ago)
Author:
leper

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  • Ticket #1427, comment 1

    initial v1  
    1 As far as I know (but don't take any of this for granted) s3tc is only used in nvtt, so your patch should work. The source code will still be there, but it won't be built thus it won't be present in the resulting binary (or rather there won't be any nvtt libs).
     1As far as I know (but don't take any of this for granted) s3tc is only used in nvtt, so your patch should work. The source code will still be there, but it won't be built thus it won't be present in the resulting binary (or rather there won't be any nvtt libs). (This is without regarding CompressedTextures)
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    33The textures (in 0ad-data) are already converted (cached) during the run of the archive builder (which generates the public.zip).
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    5 Regarding the patch:
    6 I would use something like `...alse" ] && [ "$without_nvtt" = "false" ];` instead of using ` -a `.
     5Regarding the patch: I would use something like `...alse" ] && [ "$without_nvtt" = "false" ];` instead of using ` -a `.
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    8 On a related note:
    9 It would be nice if you referred to SubmittingPatches when doing so. It's also nice to leave a comment if you attach a patch to a ticket.
     7On a related note: It would be nice if you referred to SubmittingPatches when doing so. It's also nice to leave a comment if you attach a patch to a ticket.