Changes between Initial Version and Version 1 of Ticket #1496, comment 15
- Timestamp:
- Jul 26, 2013, 5:01:56 AM (11 years ago)
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Ticket #1496, comment 15
initial v1 1 1 The latest patch still doesn't appear to work correctly, it sets `playersToDamage` if friendly fire is `false` but never passes that variable to `CauseSplashDamage`. Also I think it's more logically consistent to test `!friendlyFire` than to test if it equals `false`. 2 3 The comment explaining `Player.GetEnemies()` isn't correct, and is it an intentional change to make gaia entities susceptible to splash damage?