﻿id,summary,reporter,owner,description,type,status,priority,milestone,component,resolution,keywords,cc,phab_field
14,Entity Death,Stuart Walpole,,"* Remove the ""decay animation"". Instead, the last frame of the death animation is sustained while the corpse is lying about and while it is decaying.
* If an entity leaves a corpse, it should still decay (ie be removed from the map with a bit of eye candy) at some point to remove the entity for performance reasons (whether after a timer has elapsed, or based on some signal from the graphics engine).
* Decay: If an entity doesn't leave a corpse (eg buildings decay immediately after being destroyed) or after its corpse state has elapsed, the default will be for it to sink vertically into the terrain, ideally with also a simple fade effect, until out of sight (basically the reverse of construction). Then it'll be removed from the game.
",task,new,Nice to Have,Advanced Playability Demo,Core engine,,,,
