﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	resolution	keywords	cc	phab_field
14	Entity Death	Stuart Walpole		" * Remove the ""decay animation"". Instead, the last frame of the death animation is sustained while the corpse is lying about and while it is decaying.

 * If an entity leaves a corpse, it should still decay (ie be removed from the map with a bit of eye candy) at some point to remove the entity for performance reasons (whether after a timer has elapsed, or based on some signal from the graphics engine).

 * Decay: If an entity doesn't leave a corpse (eg buildings decay immediately after being destroyed) or after its corpse state has elapsed, the default will be for it to sink vertically into the terrain, ideally with also a simple fade effect, until out of sight (basically the reverse of construction). Then it'll be removed from the game.

"	task	new	Nice to Have	Advanced Playability Demo	Core engine				
