﻿id,summary,reporter,owner,description,type,status,priority,milestone,component,resolution,keywords,cc,phab_field
1502,Attack sounds,AlThePhoenix,,"{{{
>>Putting an attack sound in the xml of a siege weapon won't have an effect.
The sound won't be played.
}}}

Changed from defect (since there is none) to ''enhancement'' (I don't think task fits here).

Correction of myself: Apparently, this had nothing to do with siege weapons themselves. It has to do with siege weapons being the only units that dont have an attack animation (yet), but the attack animation is responsible for playing the sound. If there is no attack animation, no attack sound will be heard.

Just updating this so I don't look like a total idiot. Sorry.",enhancement,closed,Nice to Have,,Music & Sound FX,invalid,attack sound,,
