#1517 closed enhancement (wontfix)
Improve selection ring
Reported by: | fabio | Owned by: | |
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Priority: | If Time Permits | Milestone: | |
Component: | Art & Animation | Keywords: | |
Cc: | Patch: |
Description
Current selection rings texture-based have the following limits:
- using a low resolution texture make "jagged" borders at max zoom;
- resizing the ring on different objects leads to thikness change;
Ideally the texture should be replaced by a primitive, as it is actually with the rectangle selections. See also discussion at: http://www.wildfiregames.com/forum/index.php?showtopic=16170
Change History (7)
comment:1 by , 12 years ago
Component: | Core engine → Art & Animation |
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Milestone: | Alpha 11 → Backlog |
Priority: | Should Have → If Time Permits |
Type: | defect → task |
comment:2 by , 12 years ago
comment:3 by , 11 years ago
Resolution: | → wontfix |
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Status: | new → closed |
Closed. Texture-based selection rings were favored by the Art Department and are an improvement over the old primitive method.
comment:4 by , 11 years ago
Milestone: | Backlog |
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Type: | task → enhancement |
comment:5 by , 11 years ago
I have to agree with fabio, this is bad:
If we used SVG, they would look much better, while retaining artistic control.
comment:6 by , 11 years ago
Another possible solution could be to use fixed-size texture and place the texture without resizing them, but place them in a proper way. Example with an image from the game Codename Panzers:
- draw a circle with fixed-size points and add more points depending on the circle size (the yellow points in the image);
- use fixed-size texture corners and just leave a space in between (or draw a continuity line, see the white corners in the image).
comment:7 by , 7 years ago
We already have that fixed size circular drawing thing seen in the last screenshot available in our code base, but it is only used for static building outlines. Movable units render a premade texture (maybe for some reasons I didn't grasp yet that relate to doing things only once instead of once per frame) and also in order to be able to show weird non-circular textures like the star-shape for heroes.
We can and likely should look into changing that of course.
Replying to fabio:
I disagree that this is ideal, as it prevents artists from tweaking the selection ring appearance. It was a primitive before and it was much uglier and less flexible.