Changes between Initial Version and Version 1 of Ticket #1537, comment 1
- Timestamp:
- Aug 5, 2012, 1:46:24 PM (12 years ago)
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Ticket #1537, comment 1
initial v1 2 2 It's sort of linked to the problem of two units with the same walking speed chasing each other possibly indefinitely. 3 3 4 The melee problem is at line 842 of UnitAI.js, it checks after the "Timer" if the attacker is still in range. Only the attacker stopped moving .4 The melee problem is at line 842 of UnitAI.js, it checks after the "Timer" if the attacker is still in range. Only the attacker stopped moving and the target not, so the attacker is out of range. Rinse, repeat. 5 5 To fix this problem, we could either make the attacked unit stop, or allow a unit to attack while walking. 6 6