Changes between Version 1 and Version 2 of Ticket #1537, comment 1
- Timestamp:
- Aug 5, 2012, 1:46:54 PM (12 years ago)
Legend:
- Unmodified
- Added
- Removed
- Modified
-
Ticket #1537, comment 1
v1 v2 7 7 The javeliner problem is caused by the minimal range of the attack. The lion has gotten too close, so the javelineer moves away. Only the javeliner forgot to take into account that the lion moved too and that it should retreat way more. So he gets stuck in an infinite loop of dying. 8 8 Fix for that would be to make the javeliner move farther away (javeliner aka any ranged unit, I mean). I might throw a patch for this, seems simple enough, while the melee one is trickier. 9 9 10 The infinite chase problem is because the units don't check they can outrun their target. "ShouldAbandonChase" (line 2613) doesn't check for unit speed, when it really should. I'll try fixing that one as well.