Changes between Initial Version and Version 1 of Ticket #1537, comment 7


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Timestamp:
Sep 13, 2012, 3:13:52 PM (12 years ago)
Author:
FeXoR

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  • Ticket #1537, comment 7

    initial v1  
    33No non-siege unit should have a min range > 0. This is more realistic AND avoids such problems. If you feel it's really needed you could use another animation in this case (as if archers would use a dagger or Javelins don't throw their weapon) but the damage does not need to wary for this (indeed other problems/strangenesses arise when the melee damage can be smaller than the ranged attack).
    44
    5 Melee units attacks should deal the damage VERY EARLY during the attack animation (despite the actual time the hit takes place visually) OR melee units range is only checked when starting the attack, not when they are actually dealing the damage. Both solution solve the problem by "unlinking" visual and actual damage dealing.
     5Melee units attacks should deal the damage VERY EARLY during the attack animation (despite the actual time the hit takes place visually) OR melee units range should only be checked when starting the attack, not when they are actually dealing the damage. Both solution solve the problem by "unlinking" visual and actual damage dealing.
    66
    7 Unit AI should not try to do the job of the player. So ranged units should not flee and melee units should not focus ranged units/siege engines far behind other enemy units that might be considered less optimal targets because: That "try to be efficient" approach in a global scale is very inefficient! They simply deal less damage in both cases.
     7Unit AI should not try to do the job of the player. So ranged units should not flee and melee units should not focus ranged units/siege engines far behind other enemy units that might be considered less optimal targets, because: That "try to be efficient" approach in a global scale is very inefficient! They simply deal less damage in both cases.
    88
    99Similar problems will arise when attack priority is added so please think this through before applying it...