Changes between Initial Version and Version 16 of Ticket #1537
- Timestamp:
- Dec 27, 2013, 3:19:21 PM (10 years ago)
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Ticket #1537
- Property Keywords patch review added
- Property Summary Melee attack on a running target → [PATCH] Melee attack on a running target
- Property Milestone Alpha 11 → Alpha 16
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Ticket #1537 – Description
initial v16 1 1 Any attack on a running target in melee does not pass - the animation goes, but the damage is not applied. As a result, the rider can not kill him by running footman 2 3 There are other cases the patch wants to solve too, here's a list of related cases it could/should solve: 4 5 * faster ranged unit with a minrange running away from a melee target should run far enough to have the time to fire 6 * Units with a prepare time should come close enough to a slower fleeing target to be able to fire at least one projectile before starting the chase again 7 * Units that want to move into a moving garrisonholder should be able to do so 8 * Units that want to drop resources to a moving dropsite should be able to do so