Changes between Initial Version and Version 16 of Ticket #1537


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Timestamp:
Dec 27, 2013, 3:19:21 PM (10 years ago)
Author:
sanderd17
Comment:

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  • Ticket #1537

    • Property Keywords patch review added
    • Property Summary Melee attack on a running target[PATCH] Melee attack on a running target
    • Property Milestone Alpha 11Alpha 16
  • Ticket #1537 – Description

    initial v16  
    11Any attack on a running target in melee does not pass - the animation goes, but the damage is not applied. As a result, the rider can not kill him by running footman
     2
     3There are other cases the patch wants to solve too, here's a list of related cases it could/should solve:
     4
     5* faster ranged unit with a minrange running away from a melee target should run far enough to have the time to fire
     6* Units with a prepare time should come close enough to a slower fleeing target to be able to fire at least one projectile before starting the chase again
     7* Units that want to move into a moving garrisonholder should be able to do so
     8* Units that want to drop resources to a moving dropsite should be able to do so