Opened 12 years ago

Last modified 7 years ago

#1565 reopened defect

Walls are placed too high

Reported by: fabio Owned by:
Priority: Should Have Milestone: Backlog
Component: Core engine Keywords: random map wall
Cc: FeXoR Patch:

Description (last modified by historic_bruno)

I get this wall when starting a RMS, it's looking bad:

http://img69.imageshack.us/img69/9691/screenshot0010n.png

Possibly related to #1449.

Change History (12)

comment:1 by O.Davoodi, 12 years ago

Which map is it?

comment:2 by fabio, 12 years ago

It is alpine lakes.

comment:3 by fabio, 12 years ago

I also didn't noticed it before, but the tree is also inside the wall.

comment:4 by fabio, 12 years ago

Milestone: BacklogAlpha 11

comment:5 by O.Davoodi, 12 years ago

Milestone: Alpha 11
Resolution: duplicate
Status: newclosed

Better not to create new tickets when #1449 is there.

comment:6 by historic_bruno, 12 years ago

Description: modified (diff)

comment:7 by O.Davoodi, 12 years ago

Keywords: random map wall added
Milestone: Alpha 12
Resolution: duplicate
Status: closedreopened

We decided to resume the work in this ticket. We must use constraints to fix this like the way we use to prevent forests end up on the top of the hills.

in reply to:  7 ; comment:8 by historic_bruno, 12 years ago

Replying to Spahbod:

We decided to resume the work in this ticket. We must use constraints to fix this like the way we use to prevent forests end up on the top of the hills.

If it would help, we could always add template loading to the map generator, like we do for AIs (see CCmpAIManager)

in reply to:  8 comment:9 by FeXoR, 12 years ago

Replying to historic_bruno:

Replying to Spahbod:

We decided to resume the work in this ticket. We must use constraints to fix this like the way we use to prevent forests end up on the top of the hills.

If it would help, we could always add template loading to the map generator, like we do for AIs (see CCmpAIManager)

This would indeed help much. I already added an own ticket for this (#1589). If you think it's a duplicate feel free to close it.

comment:10 by Kieran P, 11 years ago

Milestone: Alpha 12Backlog

comment:11 by Josef Kufner, 11 years ago

There is similar problem with resources and other objects on the ground. See #2192.

comment:12 by Stan, 7 years ago

Cc: FeXoR added
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