﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	resolution	keywords	cc	phab_field
1572	[PATCH] Water effects enhancements.	wraitii	wraitii	"(creating a ticket since it seems more convenient and Kieran recommended it on another matter).

So I've been working on updating the water shader effects. This features:
-A new setting: ""superfancy"", in-game ""advanced effects"" I believe, which activates : coastal foam, waves, more realistic water depth and thus water rendering.
-For fancy and superfancy water, a nicer and more customizable system for choosing the color of the water, based on both the tint and the color of the water.
-The normal map that simulates waves has been enhanced: it's smoother on superfancy as it interpolates more between each frame(thanks to myconid), its effect scales with the waviness (which thus becomes much more visible a factor).

It's already pretty much up-and-running, and should be reasonably fast. The basic mode has practically not been modified, the ""fancy"" has been slightly but should be about as fast, while the ""superfancy"" is a bit slower, but not by too much on my computer.

Waves are still sort of a WIP at the moment.

This patch would fix #932, myconid added shadows on water.
This patch sort of references #1501 (ship sinking effects could fairly easily be added, I believe). 
This patch may reference #1380. I don't believe it fixes it but it may change a few things (haven't checked myself).


(I'm still having a few troubles with this ""patch"" thing, so if it doesn't work, do report)."	enhancement	new	Nice to Have	Alpha 12	Core engine		water shader graphics patch review		
