Opened 18 years ago

Last modified 4 years ago

#16 new task

Entity Event - Ready

Reported by: Stuart Walpole Owned by:
Priority: Nice to Have Milestone: Backlog
Component: Simulation Keywords:
Cc: Patch:

Description (last modified by Freagarach)

  • Much like idle, but uses a series of more "ready for action" animations.
  • Triggered when an enemy is within sight, but unit is not moving to intercept (automatically by unit AI).

Change History (4)

comment:1 by (none), 14 years ago

Milestone: Playability Demo

Milestone Playability Demo deleted

comment:2 by Andrew, 14 years ago

Milestone: Backlog

comment:3 by Freagarach, 4 years ago

Component: Core engineSimulation
Description: modified (diff)

Needs:

  • Splitting the LOS from engaging range (UnitAI.js).
  • Animations

I would say code-wise it is simple, but since UnitAI.js is rather huge it may be daunting.

comment:4 by Freagarach, 4 years ago

Would be made possible by Phab:D2824, if the animations are present.

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