Opened 18 years ago
Last modified 4 years ago
#16 new task
Entity Event - Ready
Reported by: | Stuart Walpole | Owned by: | |
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Priority: | Nice to Have | Milestone: | Backlog |
Component: | Simulation | Keywords: | |
Cc: | Patch: |
Description (last modified by )
- Much like idle, but uses a series of more "ready for action" animations.
- Triggered when an enemy is within sight, but unit is not moving to intercept (automatically by unit AI).
Change History (4)
comment:1 by , 14 years ago
Milestone: | Playability Demo |
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comment:2 by , 14 years ago
Milestone: | → Backlog |
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comment:3 by , 4 years ago
Component: | Core engine → Simulation |
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Description: | modified (diff) |
Needs:
- Splitting the LOS from engaging range (UnitAI.js).
- Animations
I would say code-wise it is simple, but since UnitAI.js is rather huge it may be daunting.
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Milestone Playability Demo deleted