[PATCH] Better handle missing textures required by material/shader
|Reported by:||historic_bruno||Owned by:||wraitii|
|Priority:||Should Have||Milestone:||Alpha 19|
It seems the behavior is currently not well defined, as an example, the Carthage Italiote embassy as of r12499 is missing its
specTex but using a material with both specular mapping and self-lighting. There is no error or notification of that, only some very strange flickering behavior and random self-lighting state.
IMO the best thing is an error and refusal to load the model, so the problem is explicit and the artist can make the necessary change, rather than having it be covered up and forgotten.
Change History (15)
comment:2 by , 6 years ago
|Keywords:||review patch added|
|Milestone:||Backlog → Alpha 19|
|Summary:||Better handle missing textures required by material/shader → [PATCH] Better handle missing textures required by material/shader|