id summary reporter owner description type status priority milestone component resolution keywords cc phab_field 1619 Big screenshot fails on win32 (Out of address space) historic_bruno "Able to reproduce this on Windows 7 64-bit, of course using a 32-bit build of the game. Big screenshots (Shift+F2) work for me at the start of games, but later on in the game it fails with this error: {{{ Allocation failed: base=00000000 allocBase=00000000 allocProt=0 size=65536 state=65536 prot=1 type=0 AllocateLargeOrSmallPages of 371195904 failed wvm.cpp(297): Out of address space (64-bit OS may help) > pyrogenesis.exe!PerformErrorReaction(ErrorReactionInternal er=255, unsigned int flags=0, volatile int * suppress=0x00000000) Line 421 C++ pyrogenesis.exe!debug_DisplayError(const wchar_t * description=0x325be828, unsigned int flags=0, void * context=0x0074ef80, const wchar_t * lastFuncToSkip=0x00353acc, const wchar_t * pathname=0x00377aa0, int line=297, const char * func=0x00377d2c, volatile int * suppress=0x00000000) Line 478 + 0xc bytes C++ pyrogenesis.exe!vm::ReserveAddressSpace(unsigned int size=368902144, unsigned int commitSize=2097152, vm::PageType pageType=kDefault, int prot=3) Line 389 + 0x100 bytes C++ pyrogenesis.exe!da_alloc(DynArray * da=0x0074f840, unsigned int max_size=368902144) Line 66 + 0x1b bytes C++ pyrogenesis.exe!tex_encode(Tex * t=0x0074f8ac, const Path & extension={...}, DynArray * da=0x0074f840) Line 761 + 0x11 bytes C++ pyrogenesis.exe!tex_write(Tex * t=0x0074f8ac, const Path & filename={...}) Line 176 + 0x1d bytes C++ pyrogenesis.exe!WriteBigScreenshot(const Path & extension={...}, int tiles=10) Line 372 + 0x10 bytes C++ pyrogenesis.exe!MainInputHandler(const SDL_Event_ * ev=0x0074fac8) Line 151 + 0x1c bytes C++ pyrogenesis.exe!in_dispatch_event(const SDL_Event_ * ev=0x0074fac8) Line 60 + 0xa bytes C++ pyrogenesis.exe!PumpEvents() Line 193 C++ pyrogenesis.exe!Frame() Line 356 C++ pyrogenesis.exe!RunGameOrAtlas(int argc=1, const char * * argv=0x00000002) Line 507 + 0x5 bytes C++ pyrogenesis.exe!main(int argc=1, char * * argv=0x00967a50) Line 550 + 0xc bytes C++ pyrogenesis.exe!wmain(int argc=1, wchar_t * * argv=0x02497b70) Line 380 + 0xa bytes C++ pyrogenesis.exe!__tmainCRTStartup() Line 552 + 0x17 bytes C pyrogenesis.exe!CallStartupWithinTryBlock() Line 397 C++ kernel32.dll!@BaseThreadInitThunk@12() + 0x12 bytes ntdll.dll!___RtlUserThreadStart@8() + 0x27 bytes ntdll.dll!__RtlUserThreadStart@8() + 0x1b bytes }}} The easy way to reproduce it (IMO) is playing a large map with AIs, set the simulation rate to 8.0 or so, and wait a while until the crash occurs when taking a big screenshot (takes about 25 minutes of game time)." defect new Should Have Backlog Core engine