Opened 12 years ago
Last modified 5 years ago
#1649 reopened enhancement
add more victory conditions — at Version 3
Reported by: | Raymond | Owned by: | |
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Priority: | Nice to Have | Milestone: | Backlog |
Component: | Simulation | Keywords: | |
Cc: | Patch: |
Description (last modified by )
Hello,
add more victory conditions, for single and multiplayer like:
- harvest/collect 5000 (for example) of one or each resource
- build a wonder of the world (takes a lot a resources and time)
- kill a queen or king
regards, Raymond
Change History (3)
comment:1 by , 11 years ago
Resolution: | → duplicate |
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Status: | new → closed |
comment:2 by , 11 years ago
Resolution: | duplicate |
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Status: | closed → reopened |
Some of these probably are related to triggers, but I think a separate ticket should remain to handle new victory conditions, because they require more work than triggers alone.
comment:3 by , 11 years ago
Description: | modified (diff) |
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I think victory conditions can even be pulled away from triggers. The conquest condition is handled (quite inefficient for the moment) in EndGameManager. But as I think the number of victory conditions should be quite limited. These can all be implemented as separate cases.
What I want to ask. If you select f.e. the wonder condition, and you're the first to build a wonder, that means the game ended and you've won. But what if you kill all your enemies before you make a wonder? Do you still need to go the boring way and build a wonder?
The same for the other conditions.
I believe this falls under Triggers - Basic #52 so I'll be marking it as duplicate.