Opened 12 years ago

Last modified 5 years ago

#1649 reopened enhancement

add more victory conditions — at Version 3

Reported by: Raymond Owned by:
Priority: Nice to Have Milestone: Backlog
Component: Simulation Keywords:
Cc: Patch:

Description (last modified by sanderd17)

Hello,

add more victory conditions, for single and multiplayer like:

  1. harvest/collect 5000 (for example) of one or each resource
  2. build a wonder of the world (takes a lot a resources and time)
  3. kill a queen or king

regards, Raymond

Change History (3)

comment:1 by Sillyllama, 11 years ago

Resolution: duplicate
Status: newclosed

I believe this falls under Triggers - Basic #52 so I'll be marking it as duplicate.

Last edited 11 years ago by historic_bruno (previous) (diff)

comment:2 by historic_bruno, 11 years ago

Resolution: duplicate
Status: closedreopened

Some of these probably are related to triggers, but I think a separate ticket should remain to handle new victory conditions, because they require more work than triggers alone.

comment:3 by sanderd17, 11 years ago

Description: modified (diff)

I think victory conditions can even be pulled away from triggers. The conquest condition is handled (quite inefficient for the moment) in EndGameManager. But as I think the number of victory conditions should be quite limited. These can all be implemented as separate cases.

What I want to ask. If you select f.e. the wonder condition, and you're the first to build a wonder, that means the game ended and you've won. But what if you kill all your enemies before you make a wonder? Do you still need to go the boring way and build a wonder?

The same for the other conditions.

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