Changes between Initial Version and Version 1 of Ticket #1651, comment 2


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Timestamp:
Sep 2, 2012, 9:38:59 AM (12 years ago)
Author:
wraitii

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  • Ticket #1651, comment 2

    initial v1  
    11I can confirm the limit are not enforced completely for qBot-xp, though I think it could be fairly easily changed.
    22
    3 It's trying to build 3 CCs around a stone mine, which however seems not normal, was it a scenario map?
     3It's trying to build 3 CCs around a stone mine, which however seems not normal, was it a scenario map? The AI should never build CCs unless the target is out of its territory, so this seems like a bug.
     4
     5(from IRC: I noticed the cluster CCs from different AIs too, notably on RM Oasis. This happens because A] The AIs know about the whole map B] they check for enemy territory but not distance to CCs, so this can happen. AIs generally tend to be too promiscuous, I have an idea to fix that (keeping a "Danger map"), but this is not close to being implemented.
     6As for the low-level enforcement of rules, I'm OK with that as long as warnings pop up. AIs can't really know if a placement failed for now (perhaps some specific events could be created to handle that).)