Changes between Version 1 and Version 5 of Ticket #1651


Ignore:
Timestamp:
Jul 2, 2013, 4:27:22 PM (11 years ago)
Author:
sanderd17
Comment:

As the issue doesn't reflect the title or contents of the ticket anymore, I took the liberty to update it and add the 'design' keyword.

My personal opinion is that there is no problem, if players want to do this, they should be able.

Legend:

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  • Ticket #1651

    • Property Keywords design added
    • Property Type defectenhancement
    • Property Summary qBot-xp ignoring distance build restrictions on CCs?Minimum distance to enemy CCs.
  • Ticket #1651 – Description

    v1 v5  
    1 It might have inherited this bug from qBot, but I have only noticed it with qBot-xp. Basically in the screenshot below several CCs are being built very close to eachother around a stone mine, which is not allowed by the minimum distance criteria (~180 game units). This limit applies even to newly placed foundations:
     1~~It might have inherited this bug from qBot, but I have only noticed it with qBot-xp. Basically in the screenshot below several CCs are being built very close to eachother around a stone mine, which is not allowed by the minimum distance criteria (~180 game units). This limit applies even to newly placed foundations:~~
     2
     3As noted in the comments, the AI isn't doing anything wrong. But the question is if we should be able to place foundations of CCs so close to each other, or if the 180 tiles distance should apply to all CCs, irregardless of the owner.
    24
    35[[Image(qbot-xp-ccs.jpg,100%​)]]