Opened 11 years ago

Closed 11 years ago

#1706 closed enhancement (fixed)

Update scenarios to make full use of the new water shader.

Reported by: wraitii Owned by:
Priority: Nice to Have Milestone: Alpha 12
Component: Art & Animation Keywords: simple
Cc: Patch:

Description

Given the new flexibility and the general differences between the new and the old water shaders, most scenarios if not all of them could use a refining of the water settings. I've done the RMs this morning but I'm leaving scenarios to those who know them better than I do.

A reminder: -Water colour is now the colour of the water at high depths (and everywhere when murkiness is 100%). This is the colour used by the fixed function, too, so keep that in mind. -Water tint is the colour of water in the semi-transparent areas, ie near the shore or in shallow waters when murkiness is not 100%. -Reflection tint still works the same. -Waviness now scales the waves, from none to big waves. Starting at around 50%, foam will be apparent (not in Atlas though where superfancy water is deactivated) -Murkiness is basically a parameter that determines the depth at which the water is 100% opaque. Rivers generally require > 90% since they're muddy, but this can be tweaked in a variety of way.

These new settings also mean that making the bottom of oceans more interesting (varying depths, varying textures) has more benefits than before.

Change History (3)

comment:1 by wraitii, 11 years ago

Keywords: simple added

comment:2 by wraitii, 11 years ago

In 12863:

Updates the water settings of many scenarios. Most should have been updated now. Refs #1706

comment:3 by Kieran P, 11 years ago

Resolution: fixed
Status: newclosed

Michael has gone ahead and manually adjusted things, so closing off this ticket.

Note: See TracTickets for help on using tickets.