Changes between Initial Version and Version 1 of Ticket #1720, comment 22


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Timestamp:
Apr 16, 2016, 12:50:26 PM (4 years ago)
Author:
fatherbushido
Comment:

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  • Ticket #1720, comment 22

    initial v1  
    77- you should take care of wich unit can and can't patrol are allowed to patrol. I don't know for example if animals should be allowed to patrol. Moreover i got an error when ordering patrol to them : `ERROR: Animal got moved into INDIVIDUAL.* state`
    88
    9 - when giving patrol order to a formation, the walking animation disappear. Then if we give a walk animation to this formation, the walking animation is still missing.
     9- when giving patrol order to a formation, the walking animation disappear. Then if we give a walk animation to this formation, the walking animation is still missing. (see attached gif)
    1010
    1111- about the gui, it needs to be included (but you know that).
    1212
    13 - The actual choice of the X hotkey is weird because we can't see what happened when giving patrol order to a structure (it produces batch of units instead).
     13- The actual choice of the X hotkey is weird because we can't see what happened when giving patrol order to a structure (it produces batch of units instead). Same problem might occur too with ships or hero who can produce units.
    1414
    1515- on the form: there are some whitespaces issues like missing spaces in `{"type": "Patrol", "data": this.patrolStartPos}`