Changes between Initial Version and Version 1 of Ticket #1720, comment 22
- Timestamp:
- Apr 16, 2016, 12:50:26 PM (8 years ago)
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Ticket #1720, comment 22
initial v1 7 7 - you should take care of wich unit can and can't patrol are allowed to patrol. I don't know for example if animals should be allowed to patrol. Moreover i got an error when ordering patrol to them : `ERROR: Animal got moved into INDIVIDUAL.* state` 8 8 9 - when giving patrol order to a formation, the walking animation disappear. Then if we give a walk animation to this formation, the walking animation is still missing. 9 - when giving patrol order to a formation, the walking animation disappear. Then if we give a walk animation to this formation, the walking animation is still missing. (see attached gif) 10 10 11 11 - about the gui, it needs to be included (but you know that). 12 12 13 - The actual choice of the X hotkey is weird because we can't see what happened when giving patrol order to a structure (it produces batch of units instead). 13 - The actual choice of the X hotkey is weird because we can't see what happened when giving patrol order to a structure (it produces batch of units instead). Same problem might occur too with ships or hero who can produce units. 14 14 15 15 - on the form: there are some whitespaces issues like missing spaces in `{"type": "Patrol", "data": this.patrolStartPos}`