Opened 11 years ago
Last modified 10 years ago
#1739 new enhancement
Add a technology score
Reported by: | Jonathan Waller | Owned by: | |
---|---|---|---|
Priority: | Nice to Have | Milestone: | Backlog |
Component: | Core engine | Keywords: | score technology |
Cc: | EMontana | Patch: |
Description
It would be good to have a technology score based on what had been researched.
This could possibly be combined with the existing exploration score.
Change History (10)
comment:1 by , 11 years ago
comment:2 by , 11 years ago
Owner: | set to |
---|
comment:3 by , 11 years ago
Status: | new → assigned |
---|
follow-up: 5 comment:4 by , 11 years ago
Owner: | changed from | to
---|---|
Status: | assigned → new |
comment:6 by , 11 years ago
Not yet, but I still want to do this. A technology score based on what had been researched combined with the exploration score.
comment:7 by , 10 years ago
Replying to historic_bruno:
Do you have any idea where I can find when a player has researched a technology?
comment:8 by , 10 years ago
In TechnologyManager.js, you can find the researched techs with the GetResearchedTechs method. The TechnologyManager component is defined on players (just like the statistics tracker, so you can just use this.entity).
comment:9 by , 10 years ago
A better place would be in the ProductionQueue component where you can base the score on the cost of the tech (and only count techs which are actually researced by the player, not autoresearched after some other tech).
comment:10 by , 10 years ago
Owner: | removed |
---|
What about "Society" score? Combining things like: Technologies (sum of resources used to research?), female citizens, temples.
Also, I think there should be a tooltip explaining what each score means or what is being tallied for each score.