#1786 closed defect (duplicate)
Use seed value for voice pitch randomization
Reported by: | historic_bruno | Owned by: | |
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Priority: | Nice to Have | Milestone: | |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description
Currently, every time you select the same unit, it has a random voice pitch. Instead the entity ID or similar should be used to seed a RNG so the voice pitch is constant. Another idea is setting an entity's seed value for consistency even when it is promoted or turned into a corpse, and this could be shared with e.g. actor variations.
Change History (4)
comment:1 by , 9 years ago
Keywords: | simple added |
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comment:2 by , 8 years ago
Resolution: | → duplicate |
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Status: | new → closed |
comment:3 by , 8 years ago
Milestone: | Backlog |
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comment:4 by , 8 years ago
Keywords: | simple removed |
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Duplicate of #3578 I'm closing it as duplicate since ThomasdH submitted a patch on the other ticket