Opened 7 years ago

Closed 7 years ago

Last modified 7 years ago

#1809 closed defect (fixed)

Health of foundation jumps when work is resumed

Reported by: zoot Owned by: leper
Priority: Must Have Milestone: Alpha 13
Component: Core engine Keywords:
Cc: Patch:

Description (last modified by zoot)

Steps to reproduce:

  1. Begin building something near an enemy tower and get it up to about 50% health.
  2. Move the worker(s) away from the foundation, so the enemy tower begins firing at the foundation.
  3. When the enemy tower has hit a couple of times, let the worker(s) resume work on the foundation.

What happens:

The health of the foundation "jumps" several points, just by workers resuming construction.

It's a bit difficult to illustrate, but the above two frames were shot before and instantly after a worker resumed work on a foundation. As one can hopefully tell, the HP of the foundation jumps several points here, whereas it normally increases slowly (pixel by pixel) when being constructed.

Attachments (1)

hpjump.gif (400.3 KB) - added by zoot 7 years ago.
Shot before and just after a worker resumes work on a foundation

Download all attachments as: .zip

Change History (5)

Changed 7 years ago by zoot

Attachment: hpjump.gif added

Shot before and just after a worker resumes work on a foundation

comment:1 Changed 7 years ago by zoot

Description: modified (diff)

comment:2 Changed 7 years ago by Jonathan Waller

Priority: Should HaveMust Have

I have observed this in multiplayer but forgot to report it. I think it happened without the builders leaving and coming back, not sure about that though.

comment:3 Changed 7 years ago by leper

Owner: set to leper
Resolution: fixed
Status: newclosed

In 13071:

Stop foundation health from jumping. Fixes #1809.

comment:4 Changed 7 years ago by leper

Milestone: BacklogAlpha 13
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