#1809 closed defect (fixed)
Health of foundation jumps when work is resumed
Reported by: | zoot | Owned by: | leper |
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Priority: | Must Have | Milestone: | Alpha 13 |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description (last modified by )
Steps to reproduce:
- Begin building something near an enemy tower and get it up to about 50% health.
- Move the worker(s) away from the foundation, so the enemy tower begins firing at the foundation.
- When the enemy tower has hit a couple of times, let the worker(s) resume work on the foundation.
What happens:
The health of the foundation "jumps" several points, just by workers resuming construction.
It's a bit difficult to illustrate, but the above two frames were shot before and instantly after a worker resumed work on a foundation. As one can hopefully tell, the HP of the foundation jumps several points here, whereas it normally increases slowly (pixel by pixel) when being constructed.
Attachments (1)
Change History (5)
by , 11 years ago
Attachment: | hpjump.gif added |
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comment:1 by , 11 years ago
Description: | modified (diff) |
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comment:2 by , 11 years ago
Priority: | Should Have → Must Have |
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I have observed this in multiplayer but forgot to report it. I think it happened without the builders leaving and coming back, not sure about that though.
comment:4 by , 11 years ago
Milestone: | Backlog → Alpha 13 |
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Shot before and just after a worker resumes work on a foundation