﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	resolution	keywords	cc	phab_field
1809	Health of foundation jumps when work is resumed	zoot		"Steps to reproduce:

 1. Begin building something near an enemy tower and get it up to about 50% health.
 1. Move the worker(s) away from the foundation, so the enemy tower begins firing at the foundation.
 1. When the enemy tower has hit a couple of times, let the worker(s) resume work on the foundation.

What happens:

The health of the foundation ""jumps"" several points, just by workers resuming construction.

[[Image(http://trac.wildfiregames.com/raw-attachment/ticket/1809/hpjump.gif)]]

It's a bit difficult to illustrate, but the above two frames were shot before and instantly after a worker resumed work on a foundation. As one can hopefully tell, the HP of the foundation jumps several points here, whereas it normally increases slowly (pixel by pixel) when being constructed."	defect	new	Should Have	Backlog	Core engine				
