Changes between Version 2 and Version 3 of Ticket #1834, comment 20


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Timestamp:
Mar 2, 2013, 12:34:24 PM (11 years ago)
Author:
wraitii

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  • Ticket #1834, comment 20

    v2 v3  
    1 Chipping in: the problem of maps where some players can't reach the others exists even on huge maps (worst offender might be alpine valleys) and is mainlycaused by the map being not coded well enough. In the case of alpine valleys, it probably should be redone, it's too slow to generate and the result is mildly ugly. But that is not related to what is being discussed here, ie whether to allow a human to play all maps on any size with X players.
     1Chipping in: the problem of maps where some players can't reach the others exists even on huge maps (worst offender might be alpine valleys) and is mainly caused by the map being wrong). In the case of alpine valleys, it probably should be redone, it's too slow to generate and the result is mildly ugly. But that is not related to what is being discussed here, ie whether to allow a human to play all maps on any size with X players.
    22
    33About the actual problem discussed here: some maps might not generate properly with 8 players on a tiny map. These should probably either be changed, or if they can't, not support such a number of players (I'm thinking most could be changed. Even Corsica&Sardinia gives a mostly sound result, although it's really really ''really'' crammed). Maps with 8 players, as long as they generate soundly, should be allowed. But in some cases, it might make no sense. If this is properly advertised (perhaps next to the map name), I don't see it as an issue to disable some player numbers on some maps, so that they remain true to themselves.[[BR]]