Changes between Version 1 and Version 2 of Ticket #1834, comment 21
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- Mar 2, 2013, 1:28:50 PM (11 years ago)
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Ticket #1834, comment 21
v1 v2 1 1 I try to explain: 2 - Tiny maps can not be generated fitting the "Design Tips and Conventions" for 8 players : http://trac.wildfiregames.com/wiki/Random_Map_Generator2 - Tiny maps can not be generated fitting the "Design Tips and Conventions" for 8 players (mainly the players base size): http://trac.wildfiregames.com/wiki/Random_Map_Generator 3 3 - "Totally random" realistic maps fit to the basic idea of 0 A.D. (being as realistic as possible) but not the "taste" of some players. So both - "Realistic" and "Optimized to be played" RMS types - have there place in 0 A.D. IMO. 4 4 - Player restrictions might be not the best idea but expecting RMS to be unproblematic with many players on small map sizes is just unrealistic.