1 | | About `m_TileMask`, there's a comment saying "// bit n set if this blend contains neighbour tile BlendOffsets[n]", which if I'm reading it correctly means it only uses the lower 8 bits (in a tile map, each tile can only be bordered by 8 other tiles). So I think it was a mistake and should be `u8`. |
| 1 | About `m_TileMask`, there's a comment saying |
| 2 | {{{ |
| 3 | // bit n set if this blend contains neighbour tile BlendOffsets[n] |
| 4 | }}} |
| 5 | which if I'm reading it correctly means it only uses the lower 8 bits (in a tile map, each tile can only be bordered by 8 other tiles). So I think it was a mistake and should be `u8`. |