Opened 11 years ago
Last modified 3 years ago
#1857 assigned defect
Restrict unit spawning for some structures — at Initial Version
Reported by: | historic_bruno | Owned by: | |
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Priority: | If Time Permits | Milestone: | Backlog |
Component: | Core engine | Keywords: | simple |
Cc: | Patch: |
Description
Currently when a unit is trained or ungarrisoned, the game's unit spawning logic checks for available spawning points all around the structure. But wall towers have a defined "inside" and "outside", and it's annoying if your units unintentionally spawn outside the city wall.
We should be able to restrict this to a more limited angle/area with some data in the entity template, and/or control it with rally points (have the spawning point begin on the side closest the rally point).
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