Opened 11 years ago

Last modified 3 years ago

#1857 assigned defect

Restrict unit spawning for some structures — at Initial Version

Reported by: historic_bruno Owned by:
Priority: If Time Permits Milestone: Backlog
Component: Core engine Keywords: simple
Cc: Patch:

Description

Currently when a unit is trained or ungarrisoned, the game's unit spawning logic checks for available spawning points all around the structure. But wall towers have a defined "inside" and "outside", and it's annoying if your units unintentionally spawn outside the city wall.

We should be able to restrict this to a more limited angle/area with some data in the entity template, and/or control it with rally points (have the spawning point begin on the side closest the rally point).

Change History (0)

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