1 | | Seems like it's not exactly the same case, in fact, but your approach seems better than mine in the other thread anyway. I recommend you take a look at both at the same time, for further committing. WIth both these patches, I think pathfinding and rendering (and AI to some extent) are really the only bottlenecks in speed now. |
| 1 | Seems like it's not exactly the same case, in fact, but your approach seems better than mine in the other thread anyway. I recommend you take a look at both at the same time, for further committing. |
| 2 | |
| 3 | With both these patches, I think pathfinding and rendering (and AI to some extent) are really the only bottlenecks in speed now. Though it's not perfect, framerate should be noticeably improved. |