#1861 closed defect (fixed)
Actor variation randomization broken
Reported by: | michael | Owned by: | ben |
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Priority: | Release Blocker | Milestone: | Alpha 13 |
Component: | Core engine | Keywords: | |
Cc: | historic_bruno | Patch: |
Description (last modified by )
Open up any scenario and look at the trees or your starting units. You will see the actors are only using one variation. Instead, they should be randomized. This is a recent-ish bug.
Change History (5)
comment:1 by , 11 years ago
Description: | modified (diff) |
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comment:2 by , 11 years ago
Cc: | added |
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follow-up: 5 comment:3 by , 11 years ago
comment:5 by , 11 years ago
Replying to michael:
<Actor seed="0"/> Could be the problem.
Indeed, that was a symptom of the problem. It was a simple bug that caused loaded entities to default to "0" for the actor variation seed, instead of defaulting to entity ID.
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<Actor seed="0"/> Could be the problem.