Opened 10 years ago

Closed 10 years ago

Last modified 10 years ago

#1861 closed defect (fixed)

Actor variation randomization broken

Reported by: michael Owned by: ben
Priority: Release Blocker Milestone: Alpha 13
Component: Core engine Keywords:
Cc: historic_bruno Patch:

Description (last modified by michael)

Open up any scenario and look at the trees or your starting units. You will see the actors are only using one variation. Instead, they should be randomized. This is a recent-ish bug.

Change History (5)

comment:1 by michael, 10 years ago

Description: modified (diff)

comment:2 by historic_bruno, 10 years ago

Cc: historic_bruno added

comment:3 by michael, 10 years ago

<Actor seed="0"/> Could be the problem.

comment:4 by ben, 10 years ago

Owner: set to ben
Resolution: fixed
Status: newclosed

In 13264:

Fixes bug in map reader that caused actor variations to default to seed 0. Fixes #1861.
Fixes maps that were affected by this bug.

in reply to:  3 comment:5 by historic_bruno, 10 years ago

Replying to michael:

<Actor seed="0"/> Could be the problem.

Indeed, that was a symptom of the problem. It was a simple bug that caused loaded entities to default to "0" for the actor variation seed, instead of defaulting to entity ID.

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