Changes between Version 1 and Version 2 of Ticket #1910, comment 32
- Timestamp:
- Oct 18, 2016, 11:00:15 PM (8 years ago)
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Ticket #1910, comment 32
v1 v2 1 1 all that seems nice. 2 2 i forgot, as leper said in a previous comment, you can save an identation level in getplayerstodamzge by doing return at l76 after the if and removing else 3 for 7, i mean that you call a method of the attack component of an entity for wich you have call the destroy order (it wouldn t be a matter for the damage component wich is a system component), but as the destroying of an entity is slow, perhaps it (luckily) works.