Changes between Initial Version and Version 1 of Ticket #1910, comment 33
- Timestamp:
- May 8, 2017, 10:44:22 PM (7 years ago)
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Ticket #1910, comment 33
initial v1 1 1 - I fixed getplayerstodamage to save an indentation level. 2 - for 7, I tried to move {{{CauseDeathDamage}}} upper in the function but it resulted run-time error. Looks like it must come after {{{this.hitpoints = 0;}}} otherwise it would ll the {{{DesyEntity}}} function again. ({{{CauseDeathDamage}}} kills the originator entity itself again.) {{{CauseSplashDamage}}} does not get any info whether it shoue attacker or not.er or not.2 - for 7, I tried to move {{{CauseDeathDamage}}} upper in the function but it resulted run-time error. Looks like it must come after {{{this.hitpoints = 0;}}} otherwise it would call the {{{DestroyEntity}}} function again. ({{{CauseDeathDamage}}} kills the originator entity itself again.) {{{CauseSplashDamage}}} does not get any info whether it shoue attacker or not.er or not.