Opened 11 years ago
Last modified 6 years ago
#1911 closed task
Delayed damage — at Initial Version
Reported by: | Pureon | Owned by: | |
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Priority: | If Time Permits | Milestone: | Alpha 23 |
Component: | UI & Simulation | Keywords: | |
Cc: | Patch: |
Description
A projectile hits the target/ground and only causes damage a few seconds later.
A particle animation should play when the damage is produced.
This functionality can be used for grenades.
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