Opened 11 years ago

Last modified 6 years ago

#1911 closed task

Delayed damage — at Version 7

Reported by: Pureon Owned by: Mate-86
Priority: If Time Permits Milestone: Alpha 23
Component: UI & Simulation Keywords:
Cc: Patch:

Description (last modified by fatherbushido)

A projectile hits the target/ground and only causes damage a few seconds later.

A particle animation should play when the damage is produced.

This functionality can be used for grenades.

Change History (7)

comment:1 by Josh, 11 years ago

Owner: set to Josh
Status: newassigned

comment:2 by leper, 10 years ago

Owner: Josh removed
Status: assignednew

comment:3 by Imarok, 8 years ago

Should just the damage be delayed, or the hit detection too? (For a grenade hit detection needs to be delayed too)

comment:4 by Mate-86, 8 years ago

Owner: set to Mate-86

comment:5 by Mate-86, 7 years ago

Questions:

  • Is it enough to add delay to Splash type attack or make it generic (eg. delayed hit of a melee weapon)?
  • "A particle animation should play when the damage is produced." => Does it mean that 1911 depends on 1909?

comment:6 by fatherbushido, 7 years ago

  • I would say that an option to spash damage is good / better. Grab perhaps another dev input.
  • I don't know. I need to look at it.

comment:7 by fatherbushido, 7 years ago

Description: modified (diff)

Patch at https://code.wildfiregames.com/D748

@Mate-86: here was the original forum post of Pureon for the clear design. https://wildfiregames.com/forum/index.php?/topic/17224-damage-and-projectiles-fao-programmers (so forget some of my past comments).

(It would be nice if you could review the splash bonus cleaning before D792.)

Note: See TracTickets for help on using tickets.