Changes between Initial Version and Version 1 of Ticket #1923, comment 11
- Timestamp:
- May 12, 2013, 12:03:22 PM (11 years ago)
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Ticket #1923, comment 11
initial v1 1 1 Added a .tar.gz with patches inside to be trac-proof. 2 2 3 Path and range is the culprit of the patch, as perf is abissmal as soon as you're having "armies" fighting, or many player/bots (even a simple long punjab1 play againt aegis bots becomes unplayble near the end. I guess perf is barely visible in simple scenario on a good cpu, but should becomes very apparent on big maps/numerous player/bots.3 Path and range is the culprit of the patch, as perf is abissmal as soon as you're having "armies" fighting, or many player/bots (even a simple long "punjab1" scenario play againt "aegis" bots becomes unplayable as times advance (even after a close/reload to remove memory fragmentation). I guess perf is barely visible in simple scenario on a good cpu, but should becomes very apparent on big maps/numerous player/bots.