Changes between Initial Version and Version 1 of Ticket #1923, comment 11


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Timestamp:
May 12, 2013, 12:03:22 PM (10 years ago)
Author:
tuan kuranes

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  • Ticket #1923, comment 11

    initial v1  
    11Added a .tar.gz with patches inside to be trac-proof.
    22
    3 Path and range is the culprit of the patch, as perf is abissmal as soon as you're having "armies" fighting, or many player/bots (even a simple long punjab1 play againt aegis bots becomes unplayble near the end. I guess perf is barely visible in simple scenario on a good cpu, but should becomes very apparent on big maps/numerous player/bots.
     3Path and range is the culprit of the patch, as perf is abissmal as soon as you're having "armies" fighting, or many player/bots (even a simple long "punjab1" scenario play againt "aegis" bots becomes unplayable as times advance (even after a close/reload to remove memory fragmentation). I guess perf is barely visible in simple scenario on a good cpu, but should becomes very apparent on big maps/numerous player/bots.