﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	resolution	keywords	cc	phab_field
1942	Short/Vertex Pathfinder Rewrite	historic_bruno		"The short pathfinder is currently very inefficient, in situations where many units are moving close together (combat) it lags badly. The current design is not scalable. Performance will be the main criteria here, but also the behavior must be sensible in the context of 0 A.D. It must integrate nicely with the new long pathfinder (#1756). In particular we want to avoid pathing mismatches between pathfinders like we have currently (see #881).
For possible direction, see this forum post: http://www.wildfiregames.com/forum/index.php?showtopic=13042&st=40#entry216735
[More info to come]"	enhancement	new	Must Have	Backlog	UI & Simulation		pathfinding review		
