Changes between Initial Version and Version 1 of Ticket #1952, comment 12
- Timestamp:
- Jul 6, 2013, 6:21:48 AM (11 years ago)
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Ticket #1952, comment 12
initial v1 1 1 Seems we're not the only ones having this problem: https://devtalk.nvidia.com/default/topic/549225/opengl/bug-with-nvoptimusenablement-dword-export-in-320-18-and-320-49-drivers-/ 2 2 3 The game works fine on Michael's new laptop which also has Nvidia Optimus (GT 730M) and Windows 8, but there's another crash report with a GT 610M [http://www.wildfiregames.com/forum/index.php?showtopic=17444 here]. Also relevant: #9983 The game works fine on Michael's new laptop which also has Nvidia Optimus (GT 730M) and Windows 8, but there's another crash report with a GT 610M and Windows 7 [http://www.wildfiregames.com/forum/index.php?showtopic=17444 here]. Also relevant: #998 4 4 5 5 I think the safest thing to do for now, as a workaround, is to disable the WMI based graphics query and only use `GL_VENDOR`/`GL_RENDERER`. If we use GL to detect Nvidia cards first, then it seems we've lost one advantage of the WMI approach (not needing GL to be init'd - does that ever matter?) I don't know about more or less specific info, but on my system GL provides almost identical vendor and card name.